Content is available under Attribution-ShareAlike 3. Mar 19, 2018. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. kinetic are outgunned my kinetic artillery. The most basic use for them is the planetary building, the Nanite Transmuter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Autocannon VS Mass Driver, Plasma VS Laser As it says. at which point both options of computer are pretty useless for e. Once you start getting hostile with your neighbors, you'll want to do some custom designs. They don't do much damage and they dont get any damage bonuses though. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Their defense is pretty average. The S slot on NL frigate also happens to be ideal for self. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. Stellaris Wiki Active Wikis. Gigastructural Engineering Version 3. Company Discord:It Out!YouTube: 3. Jump to latest Follow Reply. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. More posts you may like. Aug 13, 2021. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Highlights include: - Psionic weapons. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. When shields are gone torpedoes should have finished armour too. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. If you can get Crystal Hull tech this can help you build ships more for less. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. and even then the only weapon available to them that is even passable is the Autocannon. 000 of Autocannon mercs lost to ~45. Jul 17, 2021. And it’s very productive. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. Kinetic Weapons in Stellaris also come in multiple categories. Hello stellaris community, I recently started playing stellaris and got better and better over time. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. That's until the enemy has PD in any decent number. Oct 14, 2022 Jump to latest Follow Reply Description Large Autocannons and Kinetics Have No Minimum Range [3. Nanite Autocannon Technology;Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. Below the link, we have a brief listing of the updates to SSW. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. phase distruptors suck big time. - Elysium host worlds will now properly prefer farmers when set to refinery. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. 99 DPS. . The range is just awesome. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. So our regular corvette design, missile + autocannon will be good. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. In vanilla, the max cap is 500. Nanite Autocannon Technology;lasers are outgunned by plasmas. Per the wiki Flak only shoots at fighters and. Torpedo assault carrier is the most balanced ship design. 4, so here's a collection of my standalone stuff. So it’s a platform on top f which you can build your own fun. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It lacks the bonus to hull damage lasers have. Legacy Wikis. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. I usually run 2x autocannon and 1x plasma on my corvettes. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. If your shields and armor can take it, good. Kinetic Artillery is the best Large kinetic weapon period. but Laser + Autocannon or Plasma + Null Void is better. Plasma or Lasers. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. The Disruptor and Autocannon do pair decently with the torp. 3 "Gemini" Patch is now available for download. As a fleet 3. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Industry Technology. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. It is a no big deal but is this intended? Reply. Lets dive in!GRAB yo. Where the corvette fleets fail is when you're up against the endgame crisis on higher crisis-strength games. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. At 40 repetitions you have increased the damage by 200%. Always make your own if you can help it. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. Members Online •. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. I know, but i dont think the OP knows. There is no best weapon. mcsproot. Torpedoes fire slowly, and do extra damage based on how big the target is. This modifier is lost if they turn hostile to you for any reason. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. 1, but questions/comments still valid most likely for 3. Having two titans in this fleet or in one engagement makes you likely to dominate. It is a no big deal but is this intended? The tech system is random. Again, in Stellaris, you are only limited by your imagination. In Stellaris "It depends" is very much the thing. I decided to compare 4 main types of weapon against each other on same ship designs. #1. Paragons. 16 comments. For kinetic weapons, you want a scientist with Propulsion expertise. login | language. Sectors can change depending on systems gained. I have a question about the autocannon firing in sequential turns. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. ago. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires. 3 Stellaris Tech Id List – C to E. They don't do much damage and they dont get any damage bonuses though. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. 24 , 24. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Build a citadel here and keep a large fleet of each type described above. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 6 Fleet Meta Prediction. Stellaris Nanite Guide. May 15, 2016 9. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Finally, in terms of battle, stellaris is not very punishing. Stellaris. 3. In Stellaris, it is kinda similar, although this is a very simplified approach that should only be used as a rule of thumb. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Information. 4. You can also run Carrier/Artillery Cruisers in the mid-game, but they go obsolete once Battleships appear. 5. This subject has been talked about since stellaris was released. Small. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Kinetic weapons (Gauss Cannons) are good against. Inadequis. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. You need to start a new game. At least late game. " In Stellaris there is only ship design and fleet management. Jump to latest Follow Reply. Autocannon. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. . Subscribe to downloadExtra Ship Components 2. 2. Steam Workshop: Stellaris. Related. This page was last edited on 14 October 2017, at 10:52. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. Just don't build more than the amount of nanite deposits because those are all you get. More information can be found in Stellaris Dev Diary #293. It was last verified for version 3. Authors description: Amazing Space Battles. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. It means the median range of your guns. X branch). The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Council. So you should be phasing these out. Destroyers and. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Most warfare is settled through space combat. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. It is our pleasure to release Solaris Skunk Werks 0. Reply Inchtabokatables Space Cowboy •. Torpedoes deal with the armour and autocannon deals with shields. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. Scourge missiles are good against armor and hull and slightly better against point-defense. It's twice as efficient as regenerative Hull. It's been seven years since Stellaris released, and with this anniversary and three hundredth dev diary, I'm happy to bring you the Stellaris 3. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. The first new concept introduced here is "fleet design. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. 4. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Compatible with Stellaris V2. Jul 17, 2021. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. • 2 yr. Stellaris. My current setup is: Corvettes - swarm - coil gun MK3 in all 3 slots. This lets you begin building ships right away. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. Enter the name of a resource to filter the entries in the table. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Also you can get a damage boost against it from curator enclave. 0 unless otherwise noted. I posted a bug report on the Stellaris forums. . Hangers , PD/Short Range and Neutron Launcher. 7. 7 Technology List – T to Z. Ditch the Tachyon lance unless you're going up against Prethoryn. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. r/Stellaris • Stellaris Dev Diary #312 - 3. Legacy Wikis. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled them with. Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. Thread starter Jernsaxe; Start date Jan 15, 2023;. mcsproot May 12, 2016 @ 3:11am. Ultra-hightech energy weapons still have a place in stellaris as long as they can be fired. 0 unless otherwise noted. Conclusion. 6. raw dps of PD is comparable to the raw dps of most small slot weapons. Stellaris > General Discussions > Topic Details. It also adds several new subtrees with technology based on crystals, psionics, gravity. It has zero weight and nothing increases it. 7, but I hope the developers will listen to this and do something about it in 3. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. level 1. Which of these tech is better in the long term? Autocannon branch is purely anti. 1; Reactions:Manual designs are not only much better then auto, it is also quite fun to design them. Two autocannos and a plasma makes them quite good. Jump to latest Follow Reply. Best. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. My reason for making this post is to stress just how important it is to fix autocannon numbers. Auto-design at the beginning when there aren't many options and you just need something to fight off random pirates. x. The only other real use for nanites is the nanite auto repair system for starships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Stellaris hotfix 3. That doesn't answer the question for. Titans. Reply. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. evarosalene • 4 yr. 25 opinion per month to and from the target empire (up to +150) and removes the. Small plasma cannon- 6. In a 130 fleet size (which is standard at this phase. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Roughly, my ratio has been 1-2-4-8. 4. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. Once an envoy is assigned to a task, it cannot be reassigned again for a year. . In Stellaris "It depends" is very much the thing. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. For kinetic weapons, you want a scientist with Propulsion expertise. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Stellaris' recent 3. · 5 yr. Again, in Stellaris, you are only limited by your imagination. Stellaris Dev Diary #318 - Announcing Astral Planes. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. 00. Eventually, I realized it (the cost increase) was because of research. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Always make your own if you can help it. Large. There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. 8 "Gemini" update and the Galactic Paragons expansion. You. Starbases lack PD weapons and Fighters only counter Fighters now. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Just remember to only fight at max distance or. Stellaris 3. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. SIGNED WALLPAPERPay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development. They both can work on the hull. All you need to do is open the Outliner, click on your shipyard, and then click on the third possible tab. Colonize As Soon As Possible. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. The third fleet is all picket corvettes, with gauss and gamma lasers (or plasma/autocannons if you are swimming in research) and point defence. Autocannons are good on corvettes. Nanite autocannon is arguably the best weapon in 3. laser, where plasma, where rocket to adapt to. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. 6 Fleet Meta Prediction. I build my fleets to have roughly equal amounts of normal corvettes (Autocannon x3, torpedo corvettes (Energy Torp + Autocannon), destroyers (KA + Medium Gauss), Cruisers (Gauss in medium slots, KA in large, Autocannon in small) and BBs (carrier build with. Content is available under Attribution-ShareAlike 3. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). - Gravitic weapons. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. AC also have higher tracking and lower range. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. 0 was never released to the public instead making patch 3. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Fully compatible with At War: Advanced Ship Sections and all other At War. Minimum range means, that ships cannot fire too close with certain weapons. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. 3. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. EDIT: If I get the Enigmatic Decoder from the Enigmatic. So if your wars are with vettes & few destroyers - it will shine. Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. Here are the release notes for the update, which will be going live later today IS NOW LIVE. If you tech up missiles, throw an autocannon with em. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Large Matter Disintegrators have 75% accuracy. Jump to latest Follow Reply. 25 / ×2. Once you are done, build some more and keep on building as long as your energy budget let you. Meanwhile, try to expand outwards and look for suitable new colonies. Overlord Expansion Features. Below is a list of all the Engineering technologies available in Stellaris. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. Corvettes are shields, and then split between torpedo boats and kinetics. 0. r/Stellaris • Stellaris Dev Diary #312 - 3. Well. ago. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. While autocannon is strong one in early fights it's quickly became obsolete. Total Military Power of Destroyer Fleet: 8800. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). kinetic are outgunned my kinetic artillery. Gauss Cannons have longer range and can be small, medium or large. Any tips on what situation/role which weapon class wins out?In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. An empire is only as strong as its weakest link. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Related. Autocannon rapid fire question. 2 the first in the 3. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. (optional)4. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. Stellaris Wiki Active Wikis. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. List of all technology ids in the game to be used with "research_technology" console command. However, it also has +20 tracking, which is perfect for fighting corvettes that S slots are meant to be used against. 2. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. The range is just awesome. Stellaris Wiki Active Wikis. Stormfire Autocannon have 82% accuracy. Adaptive helps you grow faster on colonies too. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. 8. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. phase distruptors suck big time. I have a choice of either taking the Railgun or Autocannon tech branches. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Torpedo corvettes with autocannon.